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Text File  |  1999-11-11  |  5KB  |  235 lines

  1. /* ************ ARABIA ************ */
  2. /* 5 AUG 99 */
  3.  
  4. #include_drs random_map.def 54000
  5. ai_info_map_type        ARABIA
  6.  
  7. /* ****************************************************** */
  8. <PLAYER_SETUP>
  9.   random_placement  /* note this is only currently valid entry */
  10.  
  11. /* ****************************************************** */
  12. <LAND_GENERATION>
  13.  
  14. start_random
  15.   percent_chance 50
  16.   #define DESERT_MAP
  17. end_random
  18.  
  19. if DESERT_MAP
  20.   base_terrain                     DIRT
  21. else           
  22.   base_terrain                     GRASS3
  23. endif
  24.  
  25. create_player_lands 
  26. if DESERT_MAP
  27.   terrain_type                     DIRT
  28. else           
  29.   terrain_type                     GRASS3
  30. endif
  31.   land_percent                       25
  32.   base_size                           9
  33.   border_fuzziness                   15
  34. }
  35.  
  36. /* ****************************************************** */
  37. <TERRAIN_GENERATION>
  38.  
  39. /* PRIMARY FOREST */
  40.  
  41. if DESERT_MAP
  42.   create_terrain PALM_DESERT
  43. {
  44.   base_terrain                   DIRT
  45.   spacing_to_other_terrain_types 5
  46.   land_percent                   12
  47.   number_of_clumps               10
  48.   set_avoid_player_start_areas     
  49.   set_scale_by_groups
  50. }
  51. else
  52. create_terrain FOREST
  53. {
  54.   base_terrain                   GRASS3
  55.   spacing_to_other_terrain_types 5
  56.   land_percent                   12
  57.   number_of_clumps               10
  58.   set_avoid_player_start_areas     
  59.   set_scale_by_groups
  60. }
  61. endif
  62.  
  63. /* PRIMARY PATCH */
  64.  
  65. if DESERT_MAP
  66.    create_terrain DESERT
  67. {
  68.   base_terrain                   DIRT
  69.   number_of_clumps               16
  70.   spacing_to_other_terrain_types 0
  71.   land_percent                   10
  72.   set_scale_by_size
  73. }
  74. else
  75. create_terrain DIRT
  76. {
  77.   base_terrain                   GRASS3
  78.   number_of_clumps               26
  79.   spacing_to_other_terrain_types 1
  80.   land_percent                   9
  81.   set_scale_by_size
  82. }
  83. endif
  84.  
  85. /* SECONDARY FOREST */
  86.  
  87. if DESERT_MAP
  88. create_terrain FOREST
  89. {
  90.   base_terrain                   DIRT
  91.   spacing_to_other_terrain_types 3
  92.   land_percent                   1
  93.   number_of_clumps               3
  94.   set_avoid_player_start_areas     
  95.   set_scale_by_groups
  96. }
  97. else
  98. create_terrain PALM_DESERT
  99. {
  100.   base_terrain                   DIRT
  101.   spacing_to_other_terrain_types 3
  102.   land_percent                   1
  103.   number_of_clumps               3
  104.   set_avoid_player_start_areas     
  105.   set_scale_by_groups
  106. }
  107. endif
  108.  
  109. /* SECONDARY PATCH */
  110.  
  111. if DESERT_MAP
  112.    create_terrain DIRT3
  113. {
  114.   base_terrain                   DIRT
  115.   number_of_clumps               24
  116.   spacing_to_other_terrain_types 1
  117.   land_percent                   2
  118.   set_scale_by_size
  119. }
  120. else
  121. create_terrain DIRT3
  122. {
  123.   base_terrain                   GRASS3
  124.   number_of_clumps               24
  125.   spacing_to_other_terrain_types 1
  126.   land_percent                   2
  127.   set_scale_by_size
  128. }
  129. endif
  130.  
  131. /* TERTIARY PATCH */
  132.  
  133. if DESERT_MAP
  134.    create_terrain GRASS3
  135. {
  136.   base_terrain                   DIRT
  137.   number_of_clumps               30
  138.   spacing_to_other_terrain_types 1
  139.   land_percent                   2
  140.   set_scale_by_size
  141. }
  142. else
  143. create_terrain DESERT
  144. {
  145.   base_terrain                   GRASS
  146.   number_of_clumps               30
  147.   spacing_to_other_terrain_types 1
  148.   land_percent                   2
  149.   set_scale_by_size
  150. }
  151. endif
  152.  
  153. /* OASES */
  154.  
  155. if DESERT_MAP
  156.    create_terrain WATER
  157. {
  158.   base_terrain                   PALM_DESERT
  159.   spacing_to_other_terrain_types 1
  160.   land_percent                   1
  161.   number_of_clumps               8
  162.   set_avoid_player_start_areas
  163.   set_flat_terrain_only     
  164.   set_scale_by_groups
  165. }
  166. endif
  167.  
  168. /* ****************************************************** */
  169. <OBJECTS_GENERATION>
  170.  
  171. #include_drs land_resources.inc 54103
  172.  
  173. create_object DEER
  174. {
  175.    number_of_objects 4
  176.    group_variance 1
  177.    set_loose_grouping
  178.    set_gaia_object_only
  179.    set_place_for_every_player
  180.    min_distance_to_players    19
  181. }
  182.  
  183. if DESERT_MAP
  184. create_object PALMTREE
  185. {
  186.   number_of_objects          30
  187.   set_gaia_object_only
  188.   set_scaling_to_map_size
  189.   min_distance_to_players    8
  190. }
  191. else
  192. create_object OAKTREE
  193. {
  194.   number_of_objects          30
  195.   set_gaia_object_only
  196.   set_scaling_to_map_size
  197.   min_distance_to_players    8
  198. }
  199. endif
  200.  
  201. if DESERT_MAP
  202. create_object SHORE_FISH
  203. {
  204.   number_of_objects                    4
  205.   min_distance_group_placement         5
  206.   set_gaia_object_only
  207.   set_scaling_to_map_size
  208. }
  209. endif
  210.  
  211. /* ****************************************************** */
  212.  
  213. <ELEVATION_GENERATION>
  214.  
  215. create_elevation        7
  216. {
  217.   if DESERT_MAP
  218.   base_terrain                     DIRT
  219. else           
  220.   base_terrain                     GRASS3
  221. endif
  222.   number_of_clumps         20
  223.   number_of_tiles         6000
  224.   set_scale_by_groups
  225.   set_scale_by_size           
  226. }
  227.  
  228. /* ****************************************************** */
  229. <CLIFF_GENERATION>
  230. min_number_of_cliffs 10
  231. max_number_of_cliffs 15
  232. min_length_of_cliff  3
  233. max_length_of_cliff  10
  234.